These examples show you how to perform the following tasks:
In the code above, const will not change and cannot be reassigned. If you try to give it a new value, it will return you an error. It creates a mutable variable. It means that the variable is only available within its scope.
Arrow functions The arrow function is really awesome, and makes your code more readable, more structured, and look like modern code.
Instead of using this: As you see, the arrow function seems more readable and clean! Also, you can use Arrow function with map, filter, and reduce built-in functions.
The map function with arrows looks more clear and readable than map in ES5. With ES6 you can write shorter and smarter code. You can use the same with filter and reduce. Template Literals Template literals or template strings are pretty cool.
With new ES6 syntax: When playing with strings, the literal string in ES6 looks more organized and well structured than ES5. These allow you to define a parameter in advance.
So when you run your function with a missed parameter, it will take the value of the default parameter t, and it will not return an error!
Look at this example: The function above returns undefined, because we forgot to give it the second parameter age. As you see, the function returns a value even though we missed the second parameter.
Now with the default parameter we can handle the error in advance. Array and object destructing Destruction makes the assignment of the values of an array or object to the new variable easier. With ES5, we have to assign each value to each variable. With ES6, we just put our values within curly brackets to get any property of the object.The Write and WriteLine methods both support formatting of text during output.
The ability to format the output has been significantly improved over previous versions of Visual Basic.
Let's write the code that is responsible for producing an exception and we will look at the stack trace produced during exception handling. initiativeblog.comine("Stack Trace for the Exception Occurred in the preceding code we have a main method that calls the Method1 of Class1 using the.
Understanding the differences between a class and struct in C#: If you are not an experienced programmer, you might be confused by the classes and the structs.
Assuming that you might be already a little confused by the differences between function . The basic difference is that the Throw exception overwrites the stack trace and this makes it hard to find the original code line number that has thrown the exception.
Throw basically retains the stack information and adds to the stack information in the exception that it is thrown.